Retro
I distinctly remember the afternoon of my 13th birthday.
I bolted home from the bus stop, because I knew that waiting for me at home was The Most Awesome Video Game Experience Ever!
The object of my obsession was a new offering for the Atari 2600 console, Haunted House.
Haunted House could be thought of as Resident Evil -20. The graphics, though looking a bit dated today, were pretty damn stunning at the time. Since I no longer have access to a functioning Atari 2600 console, I'm unable to get my own screenshots, but I found one that I think beautifully captures the graphic artistry that was possible in home video games circa 1982.
Haunted House put the player, as represented by a pair of googly Cookie Monster eyes, in a, well, haunted house looking for pieces of an urn. Why an urn? I don't know. When I hear the word "urn", the first thing I think of is "ashes", as in "Don't knock over that urn! Uncle Bill is in there!"
The map, such as it was, consisted of several dark floors that the player could illuminate with a match by pressing the button.
In easier modes of the game, the walls were visible, but in most variations they weren't so your gaming experience was pretty much just what you see in the first picture. Until the creepy things came.To give the player something to do other than stumble around bumping into things, the designers included some foes - an upside-down letter "V", a giant sperm, and a lump of steel wool. In the game they were called a bat, a ghost, and a spider, but, well, yeah:
These things would roam the house, and were accompanied by gusts of wind that would extinguish your match if they came into the room. If they touched you, you'd lose a life, and I think you'd drop any pieces of the urn that you had accumulated up to that point.
As simple as the game was, I played it a lot. In most modes, it was just a matter of memorizing where the walls and locked doors between rooms were so you could run quickly through the house. I believe on the hardest mode that the locked doors were randomized, but there still weren't that many possible layouts, but even so I can remember getting nervous when the wind in the game picked up and my blocky pool of match light vanished.
It turns out that Atari has updated Haunted House for the Nintendo Wii, which might be kind of fun. For $20, it's probably worth a look.
-Jay




August 12th, 2010 - 22:33
I got my 2600 in 1980. I would definitely be up for a game of combat today! I never played Haunted House, but I played its predecessor Adventure *a lot*. I got my kids one of those handheld atari things that plugs into the TV that had adventure on it, they actually liked it pretty well.
The game for wii sounds OK, but I think you need this…
:^)
August 12th, 2010 - 23:39
I spent a statistically significant amount of time playing Adventure as well…
August 27th, 2010 - 22:34
Machine-gun Biplanes; Bomber vs. Fighters; Tanks in maze with bouncing bullets; and the pleasant, pleasant sound of scoring a point on one’s brother — good times!
August 29th, 2010 - 17:36
Ever play Outlaw? Shooting the stagecoach apart was classic.
August 13th, 2010 - 10:28
“In most modes, it was just a matter of memorizing where the walls and locked doors between rooms were so you could run quickly through the house.”
When I played Adventure last year I amazed my kids by racing through the labyrinths like they were super highways. I could still do them nearly with my eyes closed. Bet you found the same phenomena in Haunted House. Thanks brain, for saving that worthless information all these years! I wonder if anything got bumped out to keep it there.
August 14th, 2010 - 23:36
Speedrunning, circa 1979!
It’s odd what we remember, isn’t it?
August 14th, 2010 - 17:04
Youngsters! In my day, video games consisted of, well, nothing. Some of the younger kids had the Winky Dink kit (http://www.tvparty.com/requested2.html).
August 14th, 2010 - 23:28
That has to be the strangest TV-related piece of amusement that I’ve ever seen…